Course info
August 4, 2009
1h 3m

In this course we will use a variety of techniques to create a UV layout for the scientist character in 3ds Max. When texturing polygonal geometry, having a good UV layout is really important. Even when using interactive painting packages like Mudbox or ZBrush, having a well laid UV map will make modifying the textures easier. In this course, we'll make use of the Unwrap UVW modifier and its various mapping techniques to create multiple UV layouts for our cartoon character. We'll use some basic projection methods like planar mapping or cylindrical mapping and we'll use pelt mapping to unwrap the head. In addition, we'll take a look at how we can copy and paste UVs to different parts of the character and some methods for making sub-object selections easier. Upon completion, you'll have a UV layout for your modeled scientist character and be able to create UVs for your own characters. Software required: 3ds Max 2010 and up.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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