Description
Course info
Rating
(22)
Level
Intermediate
Updated
April 29, 2015
Duration
1h 44m
Description

All games have some form of UI. This can be from telling the player how much health they have left, to how long it will take before they can use an item or how much ammo they have left in their weapon. Unreal Engine 4 is one the most popular game engines out there today and the UMG system makes it easier than ever to create appealing UI's. In this course we'll cover the key concepts used to design functional user interfaces. We'll start out by breaking down the interface and discussing how to design and implement your UI. Once we have the hang of how UMG works, we'll start looking at some common game UI elements you may want to implement into your own game, like a main menu. Then when we've finished the main menu, we'll learn more about Game HUD elements like a timer and how to keep track of our ammo count. Software required: Unreal Engine 4.7.5.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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