Creating a Secondary Game Vehicle in 3ds Max

In this 3ds Max tutorial, we'll model and texture a detailed secondary vehicle. Software required 3ds Max 2013.
Course info
Level
Intermediate
Updated
August 11, 2015
Duration
16h 37m
Table of contents
Description
Course info
Level
Intermediate
Updated
August 11, 2015
Duration
16h 37m
Description

In this 3ds Max tutorial, we'll model and texture a detailed secondary vehicle. We'll start by looking at how to build a high poly vehicle from blueprints. Once our high poly model is finished, we'll modify it to build our final in-game asset. By the end of this 3ds Max training, you'll have a thorough understanding of the tools and techniques used to create secondary game vehicles. Software required 3ds Max 2013.

About the author
About the author

Chidi is a 3D Environment Artist that has worked in the games industry for eleven plus years.

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