Course info
December 1, 2012
1h 40m

Throughout this Maya tutorial, we will explore the technique of creating realistic sparks and fluid flames using Maya classic particles and Maya 2D fluids. We will also examine useful references and videos to study the behavior and shading in our simulations. Along the way, you will learn the utilization of shading networks and utilities to produce the shading of particles and fluids. We will also cover the technical idea and theories on attributes of fluids, and by the end of this tutorial, you will have a sound understanding of particle and fluid dynamics. Software required: Maya 2012, Adobe After Effects CS5 .

About the author
About the author

Pankaj Malik is a Senior Instructor of VFX.

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