Course info
November 1, 2011
4h 1m

In this Houdini tutorial we will build a custom IK and animation setup that fills our surface with little bugs. Using DOPs to control initial performance, this tutorial teaches the user how to use extra information like speed, size and orientation and to manage it. We'll be generating little bugs that walk around and avoid one another. We will cover expressions, channel generation, and rendering with physically based rendering. Software required: Houdini 11.

About the author
About the author

After getting his Painting BFA from the Rhode Island School of Design and his MFA in computer graphics from Pratt Institute, Jonah began working as a visual effects artist for film and television.

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