Facial Tracking and Reconstruction in NUKEX

This course will take you through a unique facial tracking method with the Facial Tracking and Reconstruction in NUKEX. Reconstruct the actors face as polygonal geometry in preparation for a larger VFX shot. Software required: NUKEX, Maya 2017.
Course info
Level
Intermediate
Updated
September 13, 2016
Duration
3h 23m
Table of contents
Description
Course info
Level
Intermediate
Updated
September 13, 2016
Duration
3h 23m
Description

Learn how to track the human face and reconstruct it with ease and confidence. In this course, you'll learn how to use NUKEX's Camera Tracker in a new way in order to track the motion of an actor's head, and then reconstruct the actors face as polygonal geometry in preparation for a larger VFX shot. First, you'll learn how to prepare footage for tracking in NUKEX. Next, you'll learn how to use NUKEX's camera tracker and how to create detailed point clouds in NUKE. Then, you'll learn how to create geometry from point clouds in both NUKE and Maya. Finally, you'll learn how to create reference textures from footage using NUKE's UV rendering. By the end of this course, you'll have a better understanding on how facial tracking and reconstruction works in NUKEX. Software required: NUKEX, Maya 2017.

About the author
About the author

Peter is a CGI artist with many years of experience in the Film, Animation, and Video Game Industries.

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Transcript
Transcript

Hi everyone, my name is Peter Gend and welcome to my course Facial Tracking and Reconstruction in NukeX

I am a CGI Artist and Educator at several Colleges and Universities in the Greater Los Angeles Area.

If you have ever been interested in knowing how many amazing Facial effects such as Two Face in the recent Batman Films or many of the zombies in shows like the Walking Dead get their start, this course will introduce you to the first steps these incredibly talented artists take to bring those effects to life.

In this course, we are going to learn how to use NukeX’s Camera Tracker in a new way in order to track the motion of an actor’s head, and then reconstruct the actors face as polygonal geometry in preparation for a larger VFX shot.

Some of the major topics that we will cover include:

  • Preparing Footage for Tracking
  • Learning to use NukeX’s Camera Tracker
  • Creating Detailed Point Clouds in Nuke
  • Creating Geometry from Point Clouds in both Nuke and Maya
  • And Creating references Textures from footage using Nukes UV rendering
By the end of this course you’ll know how to track the human face and construct a high quality 3d reference to use for building digital prosthetics and other assets.

Before beginning the course you should be have an intermediate knowledge of both Nuke and Maya.

I hope you’ll join me on this journey to learn about this unique facial tracking method with the Facial Tracking and Reconstruction in NukeX course, at Pluralsight.