Character Head Modeling: A Different Approach

Learn a different approach to modeling heads by using linear NURBS curve cage production as a first step. This approach is fundamentally different from traditional methods and, once mastered, allows you to model from photos as well as drawings. Software required: Maya 2016, Photoshop CC 2015.
Course info
Rating
(12)
Level
Intermediate
Updated
May 12, 2016
Duration
5h 5m
Table of contents
Description
Course info
Rating
(12)
Level
Intermediate
Updated
May 12, 2016
Duration
5h 5m
Description

Modeling requires the artist to think in 3D, but how can you do this when your computer screen and pencil and paper operate in 2D? In this course, Character Head Modeling: A Different Approach, you will unlock the connection between 2D and 3D thinking through a different approach to 3D modeling (as opposed to more traditional methods such as box modeling). First, you will learn about schematics and how to use contour lines extracted from drawings and photographs of the face. Next, you'll discover how to generate a 3D linear NURBS cage, and with it, you will create your head model polygon by polygon, from all parts of the face to the ears and back of the head. By the end of this course, you'll have a new approach to head modeling that will help you create better character models than ever. Software required: Maya 2016, Photoshop cc 2015.

About the author
About the author

Eric Kunzendorf has been teaching computer graphics and animation at the college level for the last two decades at such varied institutions as Jacksonville University, the New Hampshire Institute of Art, the Atlanta College of Art, and the School of Visual Arts’ Savannah campus. He holds a Bachelors of Arts in Art history from Columbia University and a Masters of Fine Arts in Drawing and Painting from the University of Georgia.

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