Creating a Low Poly Game Character in Maya and Silo

In this tutorial, we will be modeling and texturing a low poly game character. Software Required: Silo 2.2, Maya 2012, 3D-Coat 3.7, Photoshop CS4, CrazyBump.
Course info
Level
Advanced
Updated
April 1, 2012
Duration
6h 0m
Table of contents
Description
Course info
Level
Advanced
Updated
April 1, 2012
Duration
6h 0m
Description

In this tutorial, we will be modeling and texturing a low poly game character. Rather than focusing on the higher-end scale that is commonly seen in other tutorials, with this tutorial we will be limiting ourselves to just a few thousand polygons. We will begin, not by sculpting a high detail model in ZBrush or Mudbox, but by focusing on the character's actual low polygon in-game model. Once that's built and optimized, we will then focus on adding a good set of UVs before we move onto painting diffuse, normal, and specular texture maps. By the end of this tutorial, we will have taken a look at numerous tips, techniques, and shortcuts all geared towards saving precious time by simply focusing on the actual game model itself. Software Required: Silo 2.2, Maya 2012, 3D-Coat 3.7, Photoshop CS4, CrazyBump.

About the author
About the author

Antony Ward is a Freelance Digital Artist, Animator and Writer based in the UK.

More from the author
More courses by Antony Ward