Fundamentals of Arnold for Katana

This course builds on the Katana Essentials course. You'll learn about setting up a lighting and look development pipeline, advanced Katana work flows, as well as lighting and rendering scenes with Arnold. Software required: Katana 2.1.
Course info
Level
Intermediate
Updated
March 24, 2017
Duration
3h 9m
Table of contents
Description
Course info
Level
Intermediate
Updated
March 24, 2017
Duration
3h 9m
Description

Have you ever wanted to know more about rendering and lighting with Arnold inside Katana? If so, Fundamentals of Arnold for Katana, is the perfect course for you because you will learn how professional visual effects studios use Arnold inside of Katana. First, you will learn how to setup a basic look development pipeline with Katana. Next, you will learn how to efficiently create and bake out lookfiles for your assets. Finally, you will learn how to load assets that have been through the Arnold pipeline. Next, you'll light a simple scene using Arnold and it's light types. Finally, you'll edit materials and learn how to create efficient renders. When you're finished with this course, you'll not only have setup templates, have created look development, and lit a simple scene, but you'll also have learned how the professional studios use Katana and Arnold in their lighting pipeline. Software required: Katana 2.1.

About the author
About the author

David is a lead look development and lighting artist at Sony Pictures Imageworks where he as worked on such films as "The Angry Birds Movie", “Smurfs”, ”Hotel Transylvania", "Beowulf", "Surfs Up”, and “Monster House”. His favorite part of his job is taking a Director’s vision and realizing it on screen.

Transcript
Transcript

Hi everyone, my name is David Conlon and welcome tomy course Fundamentals of Arnold for Katana. I am a Lead Look development and Lighting Technical Director at Sony Pictures Imageworks.

Katana is the industry standard for Lighting and Look development in the world of visual effects and animation.

In this course, we are going to cover the fundamentals of setting up a look development pipeline as well as basic Arnold lighting.

Some of the major topics that wewill cover include:

  1. Creating and using look development pipelines and templates
  2. Baking out look files
  3. Lighting assets with Arnold lights and materials
  4. Setting up efficient Arnold rendering
By the end this course, you’ll know howto create your own look development templates to effi-ciently create look development for all types of assets, the basic settings you will need to render production quality images from Arnold, learn the fundamentals of Arnold shaders, andhowtoutilize the different light types in Arnold to create your images.

Before beginning the course you should be familiar with Katana fundamentals, and the basics ofRay Traced rendendering.

I hope you’ll join meon this journey to learn Arnold and Katana with the IFundamentals of Ar-nold for Katana course,at Pluralsight.