Course info
December 16, 2013
3h 15m

In this series of UDK tutorials we'll discuss the major foundations of scripting with UnrealScript in UDK and apply what we've learned in a single mini project. To start out, we'll look at several of the terms and techniques that are used when scripting in UDK, such as creating and manipulating variables, understanding the different types of operators, and how we can create instructions for our game using functions. We'll also jump into creating logic with conditional statements, and loops. We'll even learn how to use basic arrays. To finish up this training, we'll take what we've learned and apply it to creating a simple collection game. Software required: Unreal Development Kit (July 2013), Unreal X-Editor.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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