Introduction to Physics in MotionBuilder

In this course, we will learn how to use the Physics system in MotionBuilder. This project will give us a quick primer to physics in MotionBuilder and get you on your way to simulating hard body dynamics in no time. Software required: MotionBuilder 2009 and up.
Course info
Level
Beginner
Updated
August 4, 2009
Duration
37m 27s
Table of contents
Description
Course info
Level
Beginner
Updated
August 4, 2009
Duration
37m 27s
Description

In this course, we will learn how to use the Physics system in MotionBuilder. This project will give us a quick primer to physics in MotionBuilder and get you on your way to simulating hard body dynamics in no time. This course will teach you how to use rigid body objects and how to make them active and passive as well as active only at collisions. We will also learn how to properly set-up ragdolls, which enable rigid bodies on characters, and the best ways to utilize ragdolls with rigid bodies for some knock out animation. Software required: MotionBuilder 2009 and up.

About the author
About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds.

More from the author
Houdini Ocean Toolkit
Intermediate
1h 13m
3 Sep 2009
New in Houdini 10
Intermediate
1h 22m
4 Aug 2009
More courses by Sunder Iyer