Description
Course info
Rating
(19)
Level
Beginner
Updated
May 6, 2015
Duration
2h 3m
Description

This course provides an overview of the basic concepts used to create and control fluid simulations in Houdini. We cover the particle fluid shelf tools, but we also dive deeper than before into the networks created by the shelf tools to gain control of our simulations. We'll take a look at fluid emitters, the "Fluid From Object" tool, and the FLIP Tank tool. We find out how to control unruly simulations using the Pump and Sink tools. Finally, we play around with special fluid parameters like viscosity, learn how to float a boat in a virtual ocean, and work through other real-world scenarios to give you a working knowledge of fluids in Houdini. Software required: Houdini 14.0.

About the author
About the author

John is the resident Houdini and dynamics author at Pluralsight.

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