Introduction to Character Rigging in Maya

In this series of tutorials, you will gain a solid foundation in the character rigging process. Software required: Autodesk Maya 2014.
Course info
Rating
(12)
Level
Beginner
Updated
November 25, 2013
Duration
4h 19m
Table of contents
Description
Course info
Rating
(12)
Level
Beginner
Updated
November 25, 2013
Duration
4h 19m
Description

In this series of tutorials, you will gain a solid foundation in the character rigging process. We'll get started by first learning how to create a skeleton that is clean and that will deform well. We'll then bind our character to our skeleton and cover some time-saving weight painting techniques. After that, we'll set up controls that are user-friendly. Along the way, we will also learn how a control object's Rotate Order can help to prevent Gimbal Lock interpolations, how to export skin weights using MEL, as well as how to mirror Blend Shapes and use Blend Shape targets to correct deformations. By the end of this set of tutorials, you will have the understanding needed to rig your own characters. Software required: Autodesk Maya 2014.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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