Course info
August 3, 2015
2h 3m

In this tutorial, we'll learn how to create functional AI with the abilities necessary to navigate through the game level, target the player, and to move towards them and attack. Through the creation of a Behavior Tree, we'll explore Unreal Engine's efficient method of creating behavior with nearly limitless possibilities. we'll also learn how we can use the navigation system to create path data for a variety of AI needs, including giving them the ability to jump down from high areas, moving around dynamically moving actors, and allowing different sized AI to navigate through the same game-level geometry. By the end of this tutorial, you'll understand the basics necessary to create AI suited to the needs of any game situation. Software required: Unreal Engine 4.7.6.

About the author
About the author

Patrick Haslow transitioned from a commercial artist to a game developer, driven by a love of video games and imagination.

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