Course info
September 23, 2013
1h 28m

In this MODO tutorial, we'll use a simple creature model to learn the basics of sculpting. We'll talk about using mesh-based sculpting to quickly deform and shape our geometry. We'll set up image-based sculpting in order to create sculpted detail that is all contained within a very powerful type of displacement map. We'll also cover the use of a multi-resolution sculpting workflow. We'll talk about setting up this common type of sculpting workflow in MODO and how we can navigate the different levels. Throughout the training, we'll cover common sculpting tools, brush tips, and nozzle settings that will allow us to detail our creature very quickly. In the end, you'll have the knowledge you need to begin sculpting your own models in MODO. Software required: MODO 701.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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