In this Maya tutorial, we'll learn how to begin using Maya's powerful Ocean features. Using Maya Oceans, we'll be able to achieve quality results within a matter of minutes. We'll begin this project by learning the basics of creating a Maya Ocean and what it is actually made of. We'll then learn about attributes we need to set early on in the project. Then we'll learn how to control the noisiness of waves and their length. After that, we'll create line graphs to change each wave's height, turbulence, and peak. We'll finish the tutorial by adding foam and editing the color information of the shader. Software required: Maya Unlimited.
Chris is a VFX author at Pluralsight. Along with creating and recording training, he also manages the support team and works closely with the production development team. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry.