Course info
October 22, 2009
1h 11m

In this series of lessons, we'll learn the basics of setting up fur in MODO 401. Fur is a great addition to the already robust MODO toolset that will allow you to quickly add realistic fur detail to organic models in a variety of configurations. In addition to adding things like facial stubble or animal fur, you can also create grass, spines, or any number of organic shapes. To get you started using fur, we'll go over the fur material and many of the properties you'll need to set to get the look you want. We'll also cover methods for modulating fur properties using layers in the shader tree. We'll look at how we can style fur using texture maps as well as techniques for styling longer hair with guides. We'll use a couple of simple examples, a tennis ball and a little monster, to illustrate some of the basic things you'll want to know when starting out using fur. When you're done, you'll be able to start using fur in a variety of ways on your own MODO projects. Software required: MODO 401.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
CINEMA 4D Modeling Fundamentals
5h 32m
16 Nov 2017
3ds Max 2018 Fundamentals
8h 49m
27 Sep 2017
Exploring Maya 2018
1h 14m
29 Aug 2017
More courses by Justin Marshall