Game Prop Workflows in Maya and Marmoset Toolbag

In this tutorial we will learn how to create various props using Maya for modeling and UVs. Software required: Maya 2012 , Photoshop CS6 , nDo2, dDo, Marmoset Toolbag, ZBrush4R4.
Course info
Level
Advanced
Updated
March 11, 2013
Duration
3h 34m
Table of contents
Description
Course info
Level
Advanced
Updated
March 11, 2013
Duration
3h 34m
Description

In this tutorial we will learn how to create various props using Maya for modeling and UVs. Photoshop will be used for texturing, and creative plugins like Ndo2 and Ddo will be used for normal mapping and adding extra detail to our model. We will finish our presentation and testing phase by running the models through the engine and renderer called Marmoset Toolbag. By the end of this tutorial you should have a greater understanding of good practical workflows for creating props. Software required: Maya 2012 , Photoshop CS6 , nDo2, dDo, Marmoset Toolbag, ZBrush4R4.

About the author
About the author

Lee Magalhães graduated from the Istituto Europeu di Design (IED) in São Paulo with a bachelor’s degree in Digital & Virtual Design.

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