Course info
April 29, 2013
1h 32m

In this UDK tutorial, we are going to learn how to build an open world landscape in UDK. We'll start out by learning how to create a new landscape and then we'll explore the major tools used to modify our landscape. We'll talk about how to block in the major forms of our landscape and how to duplicate existing formations to create new formations. After that, we'll finish building our landscape by learning about the erosion tools and how alphas can be helpful. Then we'll begin wrapping up the course by learning how to utilize layers to help us apply materials to our landscape. Then we'll finish the training by talking about how to manually paint materials. Software required: Unreal Development Kit (February 2013 Beta).

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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