Exploring Animation Principles in 3ds Max: Secondary Action

In this collection of lessons we will learn about the animation principle of secondary action. Software required: 3ds Max 2011 and higher.
Course info
Level
Intermediate
Updated
December 1, 2010
Duration
13m 19s
Table of contents
Description
Course info
Level
Intermediate
Updated
December 1, 2010
Duration
13m 19s
Description

In this collection of lessons we will learn about the animation principle of secondary action. This course will venture into the animation principle of secondary action in 3ds Max. What is secondary action? Is it another way of describing follow-through and overlap, or is it much more? Throughout this course, we will define secondary action and work through a variety exercises to help get the point across. By the end of this course, you will understand what the principle of secondary action boils down to, which will help you enhance your animations by adding an extra level of realism to your characters. Software required: 3ds Max 2011 and higher.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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