In this series of 3ds Max tutorials, we will discuss the concepts, techniques, and tools involved in modeling props, environments, and sets. When building computer generated models for games, film, or broadcast, believable environments, props, and sets are a vital component. The environment sets the stage for the story to play out and can be comprised of hundreds of assets organized into multiple set pieces. Props and environment models are more forgiving regarding their topology because they rarely need to deform. They do present their own challenges however. In this course we will talk about some of those specific challenges environment modelers will face as they start out. We'll talk about different modeling methods and how our approach to smoothing the models affects the workflow we use. We'll also talk about cleaning our assets and creating an organized hierarchy within our scenes. We'll also cover some modeling tips like using modifiers or breaking down repeated objects into manageable sections. In the end you'll have a head start on creating and dressing your own environment models and sets. Software required: 3ds Max 2013.
Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.