In this Houdini tutorial, we'll learn how to combine visually complex methods to construct new effects. The first method we'll look at is the concept of a shader slowly disappearing the shell of a 3D object, or an object breaking into pieces. You'll learn about flowing the particles along curves and using cross-time tricks to disintegrate one object but have it reintegrate into a different object when it reconstructs itself. By the end of this Houdini training, you'll have learned techniques for teleportation effects, disintegration effects and effects when an object needs to transform visually into another object despite having mismatched topologies. Software required: Houdini 14.
Jeff Wolverton has been working on visual effects for major motion pictures for over 15 years, having created signature effects for Sony Pictures Imageworks, Digital Domain, Rythym & Hues, Framestore, MPC, Disney, and Dreamworks.