Course info
October 28, 2013
3h 2m

When designing enemies for a game, often times many of the exact same type of creature is needed, but they each need to look and feel like they are unique. These minion-style bad guys can be tedious to create and take up a lot of time in the design process unless you can implement a system that uses some kind of template to assist with the concepts. In this tutorial, we will walk through creating a template for a specific type of zombie for our fictional game. We will start off by examining the needs of the project and setting some parameters to work within. From there we will dive in and begin to create a bare bones template for an average build male zombie in one of the classes specified by our game document. After sketching him out and adding some quick color, we will quickly dive into how we can create different iterations of the same zombie that each look totally different. After going through this training, you will have learned not only how to draw and paint zombies but also a process that can be adapted for literally any minion-style enemy where each requires a level of uniqueness. Software required: Photoshop CC v14.1.2.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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