Description
Course info
Level
Advanced
Updated
February 4, 2016
Duration
2h 30m
Description

Throughout these lessons, we'll learn how to create a high poly character for mobile games using 3ds Max, Photoshop, and ZBrush. We will discuss the steps required to sculpt a game character from scratch. We'll start by using 3ds Max to create a base mesh guide, then use ZBrush to start the sculpture. By the end of this tutorial, you will have a solid understanding of the workflows that are required to create a high poly model for mobile games. Software required: ZBrush 4R7, 3ds Max 2016, Photoshop CS6.

About the author
About the author

Daniel is a self-taught artist who was born in Rio Grande do Sul, Brazil.