'Daydreamer' Production Pipeline Volume 5: Lighting and Rendering

In this Maya and RenderMan tutorial, we'll look at how the lighting and rendering were executed for a short we created for SIGGRAPH. Software required: Maya 2016, RenderMan for Maya 20.3.
Course info
Level
Advanced
Updated
November 12, 2015
Duration
1h 58m
Table of contents
Description
Course info
Level
Advanced
Updated
November 12, 2015
Duration
1h 58m
Description

Our goal with this fast-paced tutorial is to show you how our scenes were lit, how the final render pass was setup and the AOVs that were used as well as several challenges or problems that were worked through for the project. Instead of going step-by-step, we'll look at the overall concepts, various tools and techniques, as well as important tips to keep in mind as you work on similar projects. By the end of this Maya and RenderMan training, you'll walk away with loads of tips and tricks you can use to speed up your next lighting and rendering project. Software required: Maya 2016, RenderMan for Maya 20.3.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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