Course info
September 1, 2010
2h 48m

In this series of lessons, we will be focusing on how to quickly generate character ideas based on an initial shape. We'll get started by examining each individual shape to see which character features could be associated with the different areas of the shape. Next we'll lay a foundation of quick, loose, pencil-like line work, flushing out some of the details of our character. During this phase, we will learn a variety of different ways to draw the features and forms that relate to a alien type characters. From there we will refine our line work with more confident inked lines. Finally we'll look at a quick method of applying color in the form of cell shading to our character concepts. Software required: Photoshop CS5.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

More from the author
Fundamentals of Arnold for Maya
6h 40m
16 Mar 2017
Maya Shading and Texturing Fundamentals
3h 52m
14 Nov 2016
More courses by Eddie Russell