Description
Course info
Level
Intermediate
Updated
October 1, 2012
Duration
4h 41m
Description

In this series of tutorials, we'll learn how to create a concept vehicle from beginning to end. We'll start out by learning how to develop silhouettes for a vehicle and then we'll develop that idea by creating a simple sketch. Once we have a solid direction, we'll jump into 3ds Max and begin creating a 3d thumbnail to help us better develop our concept. Once the 3d thumbnail is developed, we'll start modeling out the individual panels of the vehicle. We'll finish off the tutorial by creating our rendering environment and creating our materials.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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