Character Rigging for Production in 3ds Max

In this course, we will cover the tools and techniques for setting up character rigs in 3ds Max. Software required: 3ds Max 2010.
Course info
Level
Advanced
Updated
June 1, 2010
Duration
9h 48m
Table of contents
Description
Course info
Level
Advanced
Updated
June 1, 2010
Duration
9h 48m
Description

In this course, we will cover the tools and techniques for setting up character rigs in 3ds Max. Step by step, we'll construct a control rig that is robust and animator-friendly. We'll learn everything from proper bone placement and techniques for troubleshooting, to learning fun ways we can preserve volume as our mesh deforms and how to make our controls efficient and easy to comprehend. We'll also learn how to create customized quad menus and toolbars that will help speed up our workflow, so we can focus primarily on building our control rigs with the best practices. Software required: 3ds Max 2010.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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