Learn how to create characters fast. Learn a practical workflow to character creation in ZBrush and a time-saving approach to rapidly shaping detailed concepts from simple ideas. Contains 4 hours of project-based training and gives artists the freedom to work creatively and with more flexibility. Popular highlights include: Creating ZSphere Base Meshes; Adding ZSpheres Symmetrically; Making Adaptive Skins; Creating Custom Alphas; Stylized Sculpting; Character Proportions; Look and Appeal; Creating Hard-surface Models with Topology Tools; Modifying Subtools with Subtool Master; Prototyping Clothing and Accessories; Creating Clothing with the Topology Tools; Extracting Clothing from Existing Geometry; Using Subtool Master with Materials; Transforming ZSpheres; Sculpting Detail into Meshes; Sculpting Fine Detail with Alphas and Strokes; Selecting Geometry using Polygroups; Deleting Geometry; Creating Fitted Accessories with Topology Tools; Extracting Geometry from Existing Meshes; Appending Subtools; Subtool Master to Manipulate Subtools; Using Masks Creatively with Primitives; Converting Primitives to Polygon Meshes. Software required: ZBrush 3.1 and up, Subtool Master (free plugin).
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.