Course info
August 4, 2009
1h 2m

In this course, we will learn how to capture a character using proximity and appropriate weighting tools. We'll begin by learning how to capture our geometry with proximity and then go into how to edit and refine these regions to get good deformation on our character. Then we will go over how to make heavy use of the Edit Capture weights and Paint Capture layer tools, as well as how to use different techniques in manipulating our capture regions to get the best deformation possible. This series of lessons picks up from the end of character skeleton building and proceeds into control rig set up. Software required: Houdini 10 and Up.

About the author
About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds.

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