Camera Projection in Maya

In this series of lessons, we'll learn how to turn a 2D image into a 3D scene using camera projection in Maya. Software required: Maya 2011 and higher.
Course info
Level
Beginner
Updated
October 31, 2010
Duration
2h 36m
Table of contents
Description
Course info
Level
Beginner
Updated
October 31, 2010
Duration
2h 36m
Description

In this series of lessons, we'll learn how to turn a 2D image into a 3D scene using camera projection in Maya. By using a reference photo inside Maya, we'll be able to create realistic scenes quickly and easily. We'll begin this project by learning about the theories behind camera projection what makes a good image to project. We'll then set-up our camera in Maya for match moving and look at a technique to get our camera in the correct position. Once we've set our camera, we'll create the projection shader. We'll then model the rest of our building and animate a new camera. We'll then look at various techniques of completing our scene and adding a sky dome. We'll finish by taking the extra step of adding reflective geometry for increased realism. Software required: Maya 2011 and higher.

About the author
About the author

Chris is a VFX author at Pluralsight. Along with creating and recording training, he also manages the support team and works closely with the production development team. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry.

More from the author
Artist Guide to Motion Graphics in 3ds Max
Intermediate
3h 37m
30 Sep 2013
Artist's Guide to Smoke 2013
Beginner
1h 53m
4 Feb 2013
Tips and Tricks in Smoke
Intermediate
32m 2s
2 Feb 2013
More courses by Chris Glick