In this series of lessons, we'll learn how to turn a 2D image into a 3D scene using camera projection in Maya. By using a reference photo inside Maya, we'll be able to create realistic scenes quickly and easily. We'll begin this project by learning about the theories behind camera projection what makes a good image to project. We'll then set-up our camera in Maya for match moving and look at a technique to get our camera in the correct position. Once we've set our camera, we'll create the projection shader. We'll then model the rest of our building and animate a new camera. We'll then look at various techniques of completing our scene and adding a sky dome. We'll finish by taking the extra step of adding reflective geometry for increased realism. Software required: Maya 2011 and higher.
Chris is a VFX author at Pluralsight. Along with creating and recording training, he also manages the support team and works closely with the production development team. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry.