Description
Course info
Level
Intermediate
Updated
May 6, 2013
Duration
1h 34m
Description

Photoshop has long been a pioneer in the realm of 2D image editing. But what happens if we need to incorporate some type of a 3D model into our image? Well, with the help of Photoshop CS6 Extended, we now have the ability to handle this entire pipeline all right inside of Photoshop. From materials to lighting and rendering, this tutorial will teach you how to perform each step inside of Photoshop. We'll get started by learning how to use the Vanishing Point filter to influence our perspective camera. Next, we will learn how to import, scale, and position all of the geometry for our scene. Next, we will break down materials in Photoshop, learning how we can quickly assign them to our various pieces of geometry. To wrap this training up, we will learn about different methods of lighting our scene. First, we will learn how to implement image based lighting using a linear workflow. We'll then learn how we can manually create and place lights in our scene to help illuminate our objects in a way that makes them look like they are part of the image. After watching this tutorial, you will be well equipped to begin importing your own geometry into Photoshop and merging it into still images.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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