In this 3ds Max tutorial, we'll discuss the basic techniques and workflows we use when setting up reference images in 3ds Max. We'll start off by learning how to properly set up and align our reference images in a program like Photoshop. From there, we'll learn how to apply our reference images to the viewport background of 3ds Max and discuss some possible issues you may encounter when using the viewport background. Then we'll discuss how to apply our reference images to a plane in 3ds Max to allow for a different type of workflow. We'll wrap up the tutorial by showing you how to apply an animated viewport background using an image sequence or a video file to help with animation. Get comfortable with important 3D-modeling terminology by downloading your copy of our Key Modeling Terms Reference Guide and PDF for free. Software required: 3ds Max 2012.
Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.