In this course, we will learn to attach new geometry to previously sculpted meshes in ZBrush. When working in ZBrush, there may be times that we would like to create a highly-detailed sculpt, only to realize later that we'd like to add more geometry to it. For instance, we may sculpt a character's head and later in the process want to add a body. Rather than starting over and trying to replicate all of the hard work we've done, there are a couple of ways we can keep all of that sculpted data. This course will take you through two methods for accomplishing this and help you understand how you can solve this very common issue. Software required: ZBrush 3.1 and up.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.