Accelerating the Character Rigging Process in Maya

Throughout these lessons, you will learn how to accelerate the rigging process by using a free MEL script called abAutoRig.mel as well as several code snippets and Python utilities to create a character rig, skin the model, paint weights, and apply corrective blend shapes. Software required: Maya 2015, abAutoRig 6.0.3.
Course info
Level
Advanced
Updated
May 15, 2015
Duration
4h 31m
Table of contents
Description
Course info
Level
Advanced
Updated
May 15, 2015
Duration
4h 31m
Description

Throughout these lessons, you will learn how to accelerate the rigging process by using a free MEL script called abAutoRig.mel as well as several code snippets and Python utilities to create a character rig, skin the model, paint weights, and apply corrective blend shapes. This course will introduce you to some new thoughts and strategies for completing these tasks quickly and efficiently. We will explore Maya node-centric pose based deformers as drivers for corrective blendshapes. Software required: Maya 2015, abAutoRig 6.0.3.

About the author
About the author

Eric Kunzendorf has been teaching computer graphics and animation at the college level for the last two decades at such varied institutions as Jacksonville University, the New Hampshire Institute of Art, the Atlanta College of Art, and the School of Visual Arts’ Savannah campus. He holds a Bachelors of Arts in Art history from Columbia University and a Masters of Fine Arts in Drawing and Painting from the University of Georgia.

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