Creating a Realistic Low Poly Tree in 3ds Max

Explore in-depth modeling and texturing techniques to create a game-ready, low-poly realistic tree. You'll go through modeling in 3ds Max to texturing in Photoshop and creating normal maps with xNormal. Required Software: 3ds Max, Photoshop, xNormal.
Course info
Rating
(12)
Level
Intermediate
Updated
September 1, 2016
Duration
1h 37m
Table of contents
Description
Course info
Rating
(12)
Level
Intermediate
Updated
September 1, 2016
Duration
1h 37m
Description

Learn how to create realistic poly models for use in your game engine of your choice. In this course, Creating Low Poly Trees in 3ds Max, you'll learn the workflows used in creating low-poly models, seamless textures, and using opacity maps for a realistic tree. First, you'll learn how to model the tree trunk base mesh and branches using the path deform modifier. Next, you'll learn how to use Adobe Photoshop and xNormal to generate diffuse specular opacity and normal maps. Then, you'll learn how to use the generated maps to create advanced materials for application on the base mesh and foliage. Finally, you'll learn how to apply foliage to the base mesh using a path constraint and fixing the foliage vertex models. By the end of this course, you'll have an understanding of the correct modeling and texturing techniques required to create low-poly, realistic, foliage-based models. Required Software: 3ds Max, Photoshop, xNormal.

About the author
About the author

Jayesh has been a games development lecturer for over seven years. He possesses expert knowledge in software such as 3ds Max, Photoshop, and the Unreal Engine. His goal is to make the learning process as accessible as possible for beginners to experts.

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